Lead Game Developer, Software Engineer, and Scrum Master/Product Owner with 9 years of game and software development experience driven by my passion to craft highly interactive, impactful, and immersive products by architecting, designing, and ultimately implementing robust systems from initial conception to live deployment.

As a strong leader with excellent time management skills, I excel at m leading development teams to achieve customer requirements in two week sprint cycles while simultaneously developing new features, systems, and software architecture as an individual contributor.

At Auria Space, I am currently leading a team of game developers in the ongoing development of BORG,
a gamified training application that has trained over 500 Guardians and Airmen at various Space Force and Air Force organizations. I have designed, architected, and implemented a wide variety of features and systems into BORG and also act as the Scrum Master and Product Owner for the BORG development team.

In my spare time, I enjoy flying small airplanes, shooting sports, creating music, and playing video games!

PORTFOLIO

ABOUT

I am a Lead Game Developer & Software Engineer who loves designing, tweaking, and balancing game systems with an equal passion for implementing systems in code. I graduated from Champlain College in 2020 with a B.S in Game Design and minor in Game Programming as well as a specialization in sonic arts for games, including sound design, production, and music. While these three areas are my focus, I also possess the necessary skills to work in any design or programming related role in a team setting and have fulfilled many different roles throughout my current and past team projects.

I currently work at Auria Space, where I am a Lead Game Developer/Software Engineer developing BORG (Battlespace Operational Readiness Game), an award-winning gamified training and simulation app used by the USSF/USAF to train students and operators on orbital mechanics and orbital warfare concepts, leading to increased combat effectiveness of a crew of 400+ operators, mission directors, and joint planners.

My deepest passion lies in creating immersive, impactful, and highly interactive interactive experiences that transport users into a new reality in order to put a smile on their face. Truly nothing makes me more happy than seeing people enjoy experiences that I’ve helped bring to life!

My interests include music (piano, guitar, vocals, composition etc), outdoor activities, aviation, and more! I consider myself a life long learner, as I strive to learn something new about my profession or my outside interests every single day.

Winding Down Remotely The end is nigh... It's been about 3 weeks of pure remote work since the start of
A Change In Circumstance It's been a long, LONG month... In my last post, I talked about how the Coronavirus
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
A New Semester ...and we're back! After 14 weeks of development last semester (and a much needed winter break), I'm
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Challenging the 3rd Step! It's been around a month now since we decided to pick Cash Force as our final prototype
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Three Weeks, Three Games Over the past three weeks since the last time I posted, myself and the other team
Back in the Saddle: Senior Year Begins! After a long and productive summer spent working on both a personal project
Welcome to the third part of my blog series about creating an immersive FPS in Unreal Engine 4!  In this
Welcome to the second part of my blog series about creating an immersive FPS in Unreal Engine 4!  In this
One of the things I've always loved about video games when compared to other creative mediums like film, music, and
The ability to pick up, hold, and throw virtual objects with your actual, real hands is perhaps one of the
The Challenge Recently, one of my favorite YouTubers (game audio pro Marshall McGee) posted a new episode of his series
It's Been A While... Phew! I'm finally back to writing another one of these. I meant for these posts to
Pressing the Start Button It is high time that I started writing, or rather "pressing start" on a blog chronicling

GET IN TOUCH

Email

karllewis112697@gmail.com

LinkedIn

linkedin.com/in/karl-j-lewis/