“I am a technical game designer, programmer, and sound designer driven by my passion to craft highly interactive, impactful, and immersive player experiences by designing and implementing robust gameplay systems from initial conception all the way to final polish. Whether I’m designing or programming games and software, performing music, or creating sound effects, nothing motivates and energizes me more than seeing others enjoy experiences that I helped create. My goal in life is to use my skills and talents to bring as much joy and positivity into other people’s lives as I possibly can.

As a strong teamplayer and leader with excellent time management skills, I constantly strive to get the job done on time to the highest degree of possible quality while simultaneously pushing myself to learn something new every day, whether it be related to game and software development or aviation,

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ABOUT

Howdy!

My name is Karl Lewis and I am a Game Developer & Software Engineer who loves designing, tweaking, and balancing game systems with an equal passion for implementing systems in code. I graduated from Champlain College in 2020 with a B.S in Game Design and minor in Game Programming as well as a specialization in sonic arts for games, including sound design, production, and music. While these three areas are my focus, I also possess the necessary skills to work in any design or programming related role in a team setting and have fulfilled many different roles throughout my current and past team projects.

I currently live and work in Colorado Springs at a small aerospace company called Boecore Inc, where I am a Game Developer – Software Engineer developing a satellite training simulation game with Unity and C#.

My deepest passion lies in creating immersive, impactful, and highly interactive interactive experiences that transport users into a new reality in order to put a smile on their face. Truly nothing makes me more happy than seeing people enjoy experiences that I’ve helped bring to life!

My interests besides gaming include music (singing, guitar, piano), outdoor activities, linguistics, aviation, and more! I consider myself a life long learner, as I strive to learn something new about my profession or my outside interests every single day. I enjoy flying small airplanes in my spare time and currently hold a private pilot certificate with more ratings and endorsements on the way!

Winding Down Remotely The end is nigh... It's been about 3 weeks of pure remote work since the start of
A Change In Circumstance It's been a long, LONG month... In my last post, I talked about how the Coronavirus
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
A New Semester ...and we're back! After 14 weeks of development last semester (and a much needed winter break), I'm
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Challenging the 3rd Step! It's been around a month now since we decided to pick Cash Force as our final prototype
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Cash Force is a high-octane arcade VR shooting game where you take the role of an undercover cop gone rouge
Three Weeks, Three Games Over the past three weeks since the last time I posted, myself and the other team
Back in the Saddle: Senior Year Begins! After a long and productive summer spent working on both a personal project
Welcome to the third part of my blog series about creating an immersive FPS in Unreal Engine 4!  In this
Welcome to the second part of my blog series about creating an immersive FPS in Unreal Engine 4!  In this
One of the things I've always loved about video games when compared to other creative mediums like film, music, and
The ability to pick up, hold, and throw virtual objects with your actual, real hands is perhaps one of the
The Challenge Recently, one of my favorite YouTubers (game audio pro Marshall McGee) posted a new episode of his series
It's Been A While... Phew! I'm finally back to writing another one of these. I meant for these posts to
Pressing the Start Button It is high time that I started writing, or rather "pressing start" on a blog chronicling

GET IN TOUCH

Email

karllewis112697@gmail.com

Twitter

twitter.com/KarlJamesLewis

LinkedIn

linkedin.com/in/karl-j-lewis/