KARL LEWIS

Game Developer || Software Engineer

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College Capstone Dev Diary: Approaching the Finish Line

College Capstone Dev Diary: Approaching the Finish Line

  • Karl Lewis
  • April 19, 2020
  • Uncategorized
  • 0 Comments

Winding Down Remotely The end is nigh... It's been about 3 weeks of pure remote work since the start of the COVID-19 Lockdown, and the team is now facing the…

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Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation…and Math!

Designing an Immersive FPS in Unreal Engine 4! Part 3: Aiming Down Sights with Procedural Animation…and Math!

  • Karl Lewis
  • September 14, 2019
  • Uncategorized
  • 2 Comments

Welcome to the third part of my blog series about creating an immersive FPS in Unreal Engine 4!  In this part, we'll be examining how I implemented one of the…

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Designing an Immersive FPS in Unreal Engine 4! Part 2: Hand IK and Deadzone Rotation

Designing an Immersive FPS in Unreal Engine 4! Part 2: Hand IK and Deadzone Rotation

  • Karl Lewis
  • August 31, 2019
  • Uncategorized
  • 2 Comments

Welcome to the second part of my blog series about creating an immersive FPS in Unreal Engine 4!  In this part, we'll be taking a look at a crucial step…

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Designing an Immersive FPS in Unreal Engine 4! Part 1: Intent, Setup, & a True First Person Character

Designing an Immersive FPS in Unreal Engine 4! Part 1: Intent, Setup, & a True First Person Character

  • Karl Lewis
  • August 29, 2019
  • Uncategorized
  • 1 Comment

One of the things I've always loved about video games when compared to other creative mediums like film, music, and writing is how they can pull their audience directly into…

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How to Improve Throwing Physics In VR (feat. Snowball Showdown)

How to Improve Throwing Physics In VR (feat. Snowball Showdown)

  • Karl Lewis
  • July 26, 2019
  • Uncategorized
  • 7 Comments

The ability to pick up, hold, and throw virtual objects with your actual, real hands is perhaps one of the most exciting first interactions that most users have when they…

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Sound Design Challenge: Creating an Explosion Sound Effect Using Only Household Items and a Phone Microphone!

Sound Design Challenge: Creating an Explosion Sound Effect Using Only Household Items and a Phone Microphone!

  • Karl Lewis
  • March 15, 2019
  • Uncategorized
  • 2 Comments

The Challenge Recently, one of my favorite YouTubers (game audio pro Marshall McGee) posted a new episode of his series called "Waveform". The series aims to explore how sound effects…

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Game Production 2 Blog: Weeks 3-5 – Sandwiches! MidMortem! New Team Members!

Game Production 2 Blog: Weeks 3-5 – Sandwiches! MidMortem! New Team Members!

  • Karl Lewis
  • February 22, 2019
  • Uncategorized
  • 0 Comments

It's Been A While... Phew! I'm finally back to writing another one of these. I meant for these posts to be a sort of "weekly update" as to what was…

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Game Production 2 Blog: The Semester Begins & Sprints 1-2!

Game Production 2 Blog: The Semester Begins & Sprints 1-2!

  • Karl Lewis
  • January 31, 2019
  • Uncategorized

Pressing the Start Button It is high time that I started writing, or rather "pressing start" on a blog chronicling my ventures into the wonderful world of game design and…

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Karl Lewis

karllewis112697@gmail.com

570-954-0126

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