College Capstone Dev Diary: Approaching the Finish Line
Winding Down Remotely The end is nigh... It's been about 3 weeks of pure remote work since the start of the COVID-19 Lockdown, and the team is now facing the…
Winding Down Remotely The end is nigh... It's been about 3 weeks of pure remote work since the start of the COVID-19 Lockdown, and the team is now facing the…
Welcome to the third part of my blog series about creating an immersive FPS in Unreal Engine 4! In this part, we'll be examining how I implemented one of the…
Welcome to the second part of my blog series about creating an immersive FPS in Unreal Engine 4! In this part, we'll be taking a look at a crucial step…
One of the things I've always loved about video games when compared to other creative mediums like film, music, and writing is how they can pull their audience directly into…
The ability to pick up, hold, and throw virtual objects with your actual, real hands is perhaps one of the most exciting first interactions that most users have when they…
The Challenge Recently, one of my favorite YouTubers (game audio pro Marshall McGee) posted a new episode of his series called "Waveform". The series aims to explore how sound effects…
It's Been A While... Phew! I'm finally back to writing another one of these. I meant for these posts to be a sort of "weekly update" as to what was…
Pressing the Start Button It is high time that I started writing, or rather "pressing start" on a blog chronicling my ventures into the wonderful world of game design and…