|SNOWBALL SHOWDOWN|

Virtual Reality Player vs Player Snowball Fighting

STATUS:  Prototype

DEVELOPMENT TIME:  May 2019 – August 2019

PLATFORM:  Unity 3D for Oculus Rift 

Prototype Trailer

*Note: The above trailer is for the original prototype which was created for Production 2 class at Champlain College. This was created before I joined the team, but provides a basic overview of the concept and the intended experience the current team is set out to make at a product level standard of quality*

Concept

Snowball Showdown is an over-the-top, wacky, and competitive PvP game that emphasizes the playful nature of a snowball fight. All of those rules stopping people from putting objects like rocks, knives, and the neighbors cat in their snowballs? Gone. In Snowball Showdown, players can jam ridiculous and potentially dangerous items inside of snowballs to beat their opponent!

Obtain Wacky Items

Using the “snow blower,” the player can obtain a variety of items to stuff inside their snowballs – such as sticks of dynamite, squids, and acorns. Each item has a unique effect on the snowball, ranging from more damage to explosives to growing a tree.

Annihilate Your Friends

In Snow Globe Arena, players have a 1v1 showdown where the best wins! Getting hit with snowballs and their accompanying effects deals damage to the player. Reaching zero health causes one player to be knocked out, and one player to be victorious.

 

Play testers at the RPI Game Fest playing the prototype!

MY Roles

Snowball Showdown is currently being remade from the ground up for the Oculus Rift and Oculus Quest platform. I was brought on to VCB to help the team accomplish this during the summer of 2019 and served as a Game Designer and Programmer as well as a Sound Designer.

My responsibilities as a Game Designer & Programmer were:

  • Research and design immersive gameplay systems that facilitate player vs player interactions while making use of the VR platform’s potential.
  • Design and implement the modular technical framework and architecture tools needed to cleanly implement features.
  • Implement game systems and features such as scooping and throwing snowballs using Unity C#.
  • Modify game physics to achieve smooth, accurate, and responsive virtual interactions when throwing and touching in-game objects.
  • Implement visual effects and player feedback to deliver a satisfying and kinetic experience.
  • Modify and tweak gameplay features according to playtester feedback to meet the needs of the target audience.
  • Create and implement unique sound effects for all game assets.
  • Give and receive critique about current and future game systems

Team members

A VCB LLC Production
Chris McCammon - Production
Karl Lewis - Design & Programming
Nat Walker - Programming
Wesley Weitzman - Design

Joe Apicella – Art (He doesn’t have any photos)