|CASH FORCE|
1970's VR Arcade FPS
STATUS: Complete
DEVELOPMENT TIME: September 2019 – May 2020
PLATFORM: Oculus Rift/Rift S/Steam VR
DEVELOPED WITH: Unreal Engine 4, Blueprint Scripting, C++, Blender, Ableton Live 10, Photoshop
1970's VR Arcade FPS
STATUS: Complete
DEVELOPMENT TIME: September 2019 – May 2020
PLATFORM: Oculus Rift/Rift S/Steam VR
DEVELOPED WITH: Unreal Engine 4, Blueprint Scripting, C++, Blender, Ableton Live 10, Photoshop
Cash Force is a high-octane arcade VR shooter where players take the role of a rogue former cop determined to take down a rival crime syndicate in a colorful 1970’s inspired setting. Lock, load, and take aim using stylish and flashy manually operated weapons to blast enemies in hot pursuit from the back of your getaway van. Carefully plan your route through various mission types that take place in procedurally generated city blocks!
Engage in frantic combat focused jobs: from taking out a specific enemy, surviving after a job gone wrong, or raising enough funds to skip town, dynamic difficulty for each mission challenges even the most skilled players. Battle a crew of groovy gangsters while tearing through city streets, fending off various types of vehicles and enemies which adapt in difficulty to match player skill. Earn cash from defeating enemies and completing missions, then use that cash to purchase new weapons and ammo! Remember, the higher the risk – the higher the reward. Lock n’ load, and welcome to the Cash Force!
Cash Force aims to provide an immersive and accessible arcade VR experience, with an emphasis on arcade style gameplay over detailed simulation. Players are able to load, cock, and shoot their weapons with ease thanks to the streamlined yet detailed gun operation mechanics. Players will experience frantic combat scenarios that emulate the excitement and tension of car chase scenes from 70’s crime films while the in-depth economy system ensures high skill and risk is met with high reward. Cash Force is an immersive, thrilling, and accessible shoot em’ up that strives to challenge players no matter their skill level!
Rooted in the flashy design style of the 1970's, the art style of Cash Force embodies the word "groovy"
Two handed interactions of weapons provide a middle ground between the complex interactions in VR simulations and the grab-and-go style of pure arcade shooters
Retro color palettes ripped straight from the 70's are merged with gameplay. Unique color profiles are assigned to different gameplay elements, assisting the player in easily identifying friend from foe in the heat of a fire fight
From revolvers to rifles to shotguns, each weapon has its own unique role, recoil, and interactions! Mix and match your loadout by bringing up to four guns into battle!
Play three unique missions and earn cash from defeating enemies and performing skillful actions, then use that cash on new weapons!
Throughout the entire duration of the project, my primary owned features were the VR interaction system and the firearm interaction and gunplay system that goes hand in hand (pun intended) with it. From initial conception to final polish, I designed and implemented all of the functionality, logic, tools, and player feedback for the interaction and gun systems using UE4‘s Blueprint Scripting and Animation toolsets. From the basic grabbing code to modular grabbing points for each gun interaction all the way to loading, cocking, and shooting logic as well as the Contextual Recoil system, I was wholly responsible for the implementation of the gunplay and grabbing systems featured on each of our 7 unique firearms. Check them out in The Arsenal gallery below, as well as a video explanation of my main contribution!
1st Semester
2nd Semester
Lead Designer
Technical/Systems Designer/Programmer
Read about the development process of Cash Force from my perspective below!
1st Semester
2nd Semester